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How this artist turned childhood nightmares into video game monsters

How this artist turned childhood nightmares into video game monsters

Design Creative Bloq
Illustrator John Kenn Mortensen is translating his signature pen-and-paper macabre style into a digital dark-fantasy roguelike deckbuilder.
What: John Kenn Mortensen is collaborating with Chop Chop Games to develop the game FLASK, which integrates his grotesque, hand-drawn medieval creature designs into a digital, colorful environment.
Why it matters: This transition illustrates the technical challenges artists face when migrating distinctive, analog-based visual identities into digital game engines that require color theory, consistency, and readability.
Takeaway: FLASK is available for download on Steam.
Deep dive
  • Mortensen’s traditional pen-and-paper process relies on high-contrast black and white imagery.
  • Translating this for FLASK required working with a digital art team to balance his style with gameplay UI readability.
  • Key artistic influences cited include the 1986 Jim Henson film 'Labyrinth' and the thrash metal band Slayer.
  • The game uses a roguelike deckbuilder mechanic where card art acts as a layer over the foundational game logic.
  • Mortensen highlights that digital tools like Photoshop and game engines allow for depth, shadows, and highlights that were previously impossible in his monochrome drawings.
Decoder
  • Roguelike: A subgenre of role-playing games characterized by procedural generation of levels, turn-based gameplay, and permanent death of the player character.
  • Deckbuilder: A game mechanic where players collect and manage a set of cards to define their capabilities and strategy throughout the game.
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