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Design System Conventions in Figma
Nathan Curtis outlines the essential conventions and architectural decisions required to build maintainable, scalable design systems within Figma.
What: The article explores the technical trade-offs of using subcomponents, icons, and image handling in Figma to create systems that are consistent across large product teams.
Original article
This post looks at what Figma conventions do, where they live, and what they cost, and explores icons, subcomponents, and images in depth.
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