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Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces

Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces

Design Maggie Appleton
Maggie Appleton argues that agent planning interfaces should be visual, multiplayer, and interactive rather than static Markdown text.
What: Maggie Appleton, a researcher at GitHub Next, critiques current text-based AI agent planning tools and proposes 'thicker' interfaces—similar to the Chopin prototype—that allow humans and agents to collaborate using visual, editable state machines and interactive reports.
Why it matters: It highlights that current agentic workflows force humans to adapt to a narrow, language-centric interface, ignoring our superior visual and spatial cognition.
Deep dive
  • Limitations of text: Humans read at ~240 words/minute, while agents generate at ~4,500 words/minute, causing cognitive overload.
  • Situated action: Plans are resources for ad hoc activity, not rigid instructions.
  • Boundary objects: Tools like shared interactive reports facilitate better collaboration than static prompts.
  • Chopin prototype: A GitHub Next project utilizing MDX for multiplayer, real-time agent/human planning.
  • Design strategy: Prioritize visual representations (charts, state machines) to move computation from working memory into the interface.
Decoder
  • Boundary Object: Information/tools that allow different groups with different perspectives to cooperate effectively.
  • Situated Action: Actions that are improvised in real-time based on environmental context rather than following a pre-planned script.
  • Ubicomp: Ubiquitous computing, the concept of integrating computing into the physical environment.
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